I was the artist on a small indie team developing a a new card game called Death of the Party. I designed all the visual assets of the cards, box, rules, miscellaneous content, and promotional content. In addition, I edited the video for the Kickstarter page. The game had a successful Kickstarter campaign, and will ship early 2018.

View the Kickstarter page

After establishing a regular schedule of streaming on Twitch with friends, I created a brand for my online personality, Sporkenheimer. The brand is inspired by early twentieth century propaganda art.

View more of this portfolio piece

I completely rebranded a non-profit foundation. In addition to giving them a logo, I also made letterheads, envelopes, and a website with an online grant application form.

Visit the website

I made a series of mobile wallpapers based on golems from the game Guild Wars 2.

View all the wallpapers

After connecting with the Seattle Indie Developers group, I designed a sign to help newcomers find our group during our weekly get-togethers, Beer Wednesday.

During my internship at the Seattle School of Rock, I designed promotional materials for their upcoming season shows, including a poster and a pamphlet.

View the design process

This prototype is for a mobile app designed to help people find easily lost items using RFID technology.

View the design process

This feature is the result of a joint branding project for a fictional technology convention.

View the design process

My portfolio for application to the SPU School of Design included 18x24 inch charcoal drawings.

View the rest of the drawings

While I was in school, I learned oil painting.

During one quarter at Everett Community College, I experimented with 3D modeling in Autodesk Maya and 3DS Max.