I was the artist on a small indie team developing a a new card game called Death of the Party. I designed all the visual assets of the cards, box, rules, miscellaneous content, and promotional content. In addition, I edited the video for the Kickstarter page. The game had a successful Kickstarter campaign, and will ship early 2018.

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After establishing a regular schedule of streaming on Twitch with friends, I created a brand for my online personality, Sporkenheimer. The brand is inspired by early twentieth century propaganda art.

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I completely rebranded a non-profit foundation. In addition to giving them a logo, I also made letterheads, envelopes, and a website with an online grant application form.

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I made a series of mobile wallpapers based on golems from the game Guild Wars 2.

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After connecting with the Seattle Indie Developers group, I designed a sign to help newcomers find our group during our weekly get-togethers, Beer Wednesday.




During my internship at the Seattle School of Rock, I designed promotional materials for their upcoming season shows, including a poster and a pamphlet.

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This prototype is for a mobile app designed to help people find easily lost items using RFID technology.

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This feature is the result of a joint branding project for a fictional technology convention.

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My portfolio for application to the SPU School of Design included 18x24 inch charcoal drawings.

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While I was in school, I learned oil painting.




During one quarter at Everett Community College, I experimented with 3D modeling in Autodesk Maya and 3DS Max.